Cycle Delver
Cycle Delver
Navigate the cyclic fractal and return with the Crown of Yendor!
Created in under 72 hours for the GMTK Game Jam 2025.
How to Play
Move along the edges of each loop to reach the Crown of Yendor at the bottom, and then make your way back to the top to ascend. Walls block your movement, but most can be unlocked with the key showing the same number. Arrows can only be passed through in the indicated direction.
Controls
- Left click to move toward mouse (recommended)
- Controller left stick to move toward direction (recommended)
- Move counterclockwise: left, A, D-pad left
- Move clockwise: right, D, D-pad right
- Move onto outer loop: up, W, D-pad up
- Zoom in: scroll up, R, RB
- Zoom out: scroll down, F, LB
- Zoom fully in/out: M, D-pad down
Credits
Created by Aaron Friesen.
Made in Godot Engine.
Inspired by the cyclic dungeon generation algorithm from Unexplored by Joris Dormans.
See Third-Party Licenses for third-party assets used.
License
Cycle Delver is licensed under the MIT License (see LICENSE.txt).
Published | 22 hours ago |
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | Aaron Friesen |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, fractal, Procedural Generation, Singleplayer |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Accessibility | Textless |
Links | Homepage, GitHub |
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